Combat Commander Europe, Fourth Printing
Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more Fate cards from their hands in order to activate units on the mapboard for various military functions.
There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more Orders conducted by the active player. Actions may generally be conducted by either player at any time. Events - both good and bad - will also occur at random intervals to add a bit of chaos and uncertainty to each players perfect plan.
Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.
Players attempt to a
There is no strict sequence of play to follow in Combat Commander: each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more Orders conducted by the active player. Actions may generally be conducted by either player at any time. Events - both good and bad - will also occur at random intervals to add a bit of chaos and uncertainty to each players perfect plan.
Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.
Players attempt to a
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